Must create the shape from informations given earlier, that is, resize it if needed and position it, and do all the things that are specific to each element, and cannot be done for the group of elements.
Must create the shape from informations given earlier, that is, resize it if needed and position it, and do all the things that are specific to each element, and cannot be done for the group of elements. This method is made to be called inside the render() method, hence it is protected.
The rendering back-end.
the view parameters.
Same as #make(Camera)
for the shadow shape.
Same as #make(Camera)
for the shadow shape. The shadow shape may be moved and
resized compared to the original shape. This method is made to be called inside the
renderShadow() method, hence it is protected.
Render the shape for the given element.
Render the shape for the given element.
The view parameters.
The element to render.
The element geometry and information.
Render the shape shadow for the given element.
Render the shape shadow for the given element. The shadow is rendered in a different pass than usual rendering, therefore it is a separate method.
First control point.
First control point. Works only for curves.
Second control point.
Second control point. Works only for curves.
Setup the parts of the decor specific to each element.
Setup the parts of the decor specific to each element.
Configure all the static parts needed to decor the shape.
Configure all the static parts needed to decor the shape.
Configure all the dynamic and per element settings.
Configure all the dynamic and per element settings. Some configurations can only be done before painting the element, since they change for each element.
The specific element to render.
the view parameters.
Configure as much as possible the graphics before painting several version of this shape at different positions.
Configure as much as possible the graphics before painting several version of this shape at different positions.
The style for the group.
the view parameters.
Paint the decorations (text and icon).
Paint the decorations (text and icon).
Origin point of the connector.
Origin point of the connector.
Is the connector directed ?
Is the connector directed ?
We will use it often, better store it.
We will use it often, better store it.
The string of text of the contents.
The string of text of the contents.
The text and icon.
The text and icon.
The edge, we will also need it often.
The edge, we will also need it often.
Width of the connector.
Width of the connector.
Overall sizes of the area at the end of the connector.
Overall sizes of the area at the end of the connector.
Overall size of the area at the end of the connector.
Overall size of the area at the end of the connector.
Destination of the connector.
Destination of the connector.
Base for shapes rendered between two points.