Uses of Class
org.graphstream.ui.spriteManager.Sprite

Packages that use Sprite
org.graphstream.ui.spriteManager   
 

Uses of Sprite in org.graphstream.ui.spriteManager
 

Methods in org.graphstream.ui.spriteManager with type parameters of type Sprite
<T extends Sprite>
T
SpriteManager.addSprite(String identifier, Class<T> spriteClass)
          Add a sprite of a given subclass of Sprite with the given identifier.
<T extends Sprite>
T
SpriteManager.addSprite(String identifier, Class<T> spriteClass, Values position)
          Same as SpriteManager.addSprite(String, Class) but also allows to specify an initial position.
 

Methods in org.graphstream.ui.spriteManager that return Sprite
 Sprite SpriteManager.addSprite(String identifier)
          Add a sprite with the given identifier.
 Sprite SpriteManager.getSprite(String identifier)
          Sprite corresponding to the given identifier or null if no sprite is associated with the given identifier.
 Sprite SpriteFactory.newSprite(String identifier, SpriteManager manager, Values position)
          Create a new sprite for the given manager with the given identifier.
 

Methods in org.graphstream.ui.spriteManager that return types with arguments of type Sprite
 Iterator<Sprite> SpriteManager.iterator()
          Iterator on the set of sprites.
 Iterator<? extends Sprite> SpriteManager.spriteIterator()
          Iterator on the set of sprites.
 Iterable<? extends Sprite> SpriteManager.sprites()
          Iterable set of sprites in no particular order.
 



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