Called during rendering in place of
#renderElement(Graphics2D, Camera, GraphicElement)
to signal that the given element is not inside the view.
Called at the end of the rendering pass.
The rendering back-end.
true if we are in the shadow rendering pass.
Retrieve the node shared informations stored on the given sprite element.
The element to look for.
The node information.
if the element is not a node.
True if some event is taking place actually.
Called before the rendering of elements on dynamic styles.
Called before the rendering of bulk and event elements.
Main rendering method.
Render all the (visible) elements of the group.
Render a single element knowing the style is already prepared.
Render the shadow of the element.
Render the shadow of all (visible) elements of the group.
Called before the whole rendering pass for all elements.